Showing posts with label International Games Day. Show all posts
Showing posts with label International Games Day. Show all posts

19 November, 2016

Adult Gamers at DOUNB Library

Information and Resource Center "Window on America" (in Dnipro, Ukraine) joined the observance of the International Games Days (#IGD16).  Thousands of libraries worldwide under the initiative of American Library Association celebrate this date (November 19) for the 9th time.
The day turned into a week when the libraries of the world present modern library services to their communities and play funny and educational games.
This Saturday the GABFEST speaking Club members were s introduced to the WOA’s game collection. The Club members played board games from the game collection "Activate”: “Use a Word”, “What You Might Find”, “Name Your Favorite” under the guidance of the center’s staff and volunteers.
 The more knowledgeable students were initiated into the games:
- “Apples to Apples” – requires matching of nouns and adjectives;
- “Taboo”– requires us to describe a word avoiding tabooed words;
- “Scrabble” – requires our knowledge of many words and their spelling.
For gadget fans the game "Futaba was introduced. It involves four people at a time; they had to match a name and a picture.


All the proposed games have enriched the vocabulary of our Club members and improved their spirits.
English study may be fun even to adults. Look at the faces of the participants!
Instructor: O. Myrgorodskaya, T. Leus, Jason Rush.
Pictures and technical support:  S.Usenko
Number of participants – 47 persons.

Have a look at more pictures, please

 
 

22 November, 2015

American Teen Club. IGD2015. Activate - 3

American Teen Club session took place at Window on America center Dnipropetrovsk (Ukraine) today. The session was attended by our American volunteer Mr. Jason.
The American Teen Club’s moderator Ania Akastiolova (FLEX Alumni) offered some interesting positive videos (with Bob Marley) and vocabulary games as well to memorize popular English idioms.
The group of teenagers tried themselves as actors; they made short stories (Fables).
The highlight of the session was introduction of the board games set “Activate”. The group was offered a trial set of educational games for American English learners. The participants selected and played the game “Name your favorite …”.
The session was a funny and educational event that introduced new trends in language learning.
Number of participants – 13 persons.
Have a look at more pictures, please


21 November, 2015

International Games Day - 2


This Saturday the Gabfest Club (Window on America center Dnipropetrovsk, Ukraine) members took part in the global event – the International Games Day.

The first part of the session was dedicated to the introduction of the event and the conversation about board games and their role in the lives of modern people. The phenomenon of “game-based learning” was introduced to the group and illustrated with several You Tube videos. The club members shared their experiences of having gamification elements in training and their attitude to the games that actually teach you something. New vocabulary to the topic was also introduced.
The second part of the Games Day session was the introduction of the WOA’s board games collection. Our American volunteer Mr. Jason took an active part in the games introduction. We started with the elementary school games that may be useful to American English learners as they teach spelling (“Boggle”) and progressed to the most challenging ones (the crossword game “Scrabble” and its varieties). The popular games that are just fun were also introduced (“The Jungle Speed” and “Monopoly”). The most helpful games for the Gabfest Club members are: “Apples to Apples” that enriches vocabulary and “Taboo” that improves descriptive and speaking skills.

The highlight of the session was introduction of the board
games set “Activate”. The group was offered a trial set of educational games for American English learners. The participant formed pairs and actively had conversations according to the games’ titles.

The session was a funny and educational event that introduced new trends in language learning.

The Gabfest Club members made a video about their Games Day at Window on America center Dnipropetrovsk, Ukraine for the global International Games Day site.

Number of participants – 27 persons.




15 November, 2014

International Games Day

In honor of International Games Day and International Education Week
Today’s session (11/15/14) of the GABFEST Club was dedicated to the International Games day @ your library. We have read and translated an article of the American Library Association which explained why games are important element of culture and why they should be present in the library (even the video games which are disapproved by many).
The next step was reading of a Wikipedia article about children’s games. This activity was enjoyed by all as we read the games’ classification table. The group tried to find the games that were popular both in the English-speaking countries and in Ukraine.

To wrap up the session we have presented the group the range of boards games available at the Window on America center and gave them the possibility to play the favorite America’s family games at DOUNB Library. Playing the games intended for the native speakers was a challenge, but all the club members enjoyed the gaming session.
Participants number – 25 persons.